DRG Modding Discord

Overview

This is a collection of tools and resources for modding Deep Rock Galactic.

If you don't find something you want here, you can probably find a tool you need here instead: UE Modding Tools

Installing UE4.27.2

  • Go to the Unreal Engine tab inside the Epic Games Store -> go to library -> add a new version with the + and change it to the latest 4.27.2 which is DRG's current version.
  • I suggest going to options inside the installer when you get the chance and remove all the optional stuff so it only takes a bit more than 10 GB instead of 30 GB of space
  • If you don't want to install the Epic Games Store (EGS) you can also download it by following the instructions here (WARNING: it's way faster and easier with the EGS)

Versions

  • 0.1.0 - 2023-02-06 - Initial release

Basic Tools

DRG Packer

  • This is a wrapper for UnrealPak and you can run it without needing to download Unreal Engine.
  • It allows you to unpack and repack your mod files.

FModel

  • Open-source software for exploring the game files.
  • From seeing the properties of an asset to listening to the audio files, it makes it very easy to navigate through DRG's assets

UAssetGUI

  • Open-source software for viewing and modifying the game assets by hand.

UModel

  • A tool for viewing and extracting assets from the game.

Empty Content Hierarchy

  • This is simply a collection of empty folders that make up the content hierarchy of the game files.

FSD Template

  • A template UE4.27 project for Blueprint modding.

Audio Modding Template

  • A template UE4.27 project for Audio modding.

Automation

DRG Modding Automation Scripts

  • Some batch scripts to automate your projects, including packaging and local testing.
  • Has whitelist/blacklist support, allowing you to manage multiple mods in the same project.

DRG Modding Automation Scripts Linux

  • This is the same as DRG Modding Automation Scripts but runs for Linux.

Other

mod.io audit

  • Audits locally installed mods from mod.io for conflicts.
  • Helps to figure out which of your 49 mods are replacing a particular asset.

mod lint

  • Scans the given mod for common problems as well as whether it should pass auto-verification.
  • If a mod isn't auto-verifying or is quite simply not working at all, this tool should point you in the right direction.

DRG Control Flow Graphs

  • This is a collection of control flow graphs for the DRG's blueprints.

DRG Fonts

  • Collection of fonts used in the game.

.locres Editor

  • A tool for editing .locres files.

UE4SS

  • This is an extremely powerful tool for advanced blueprint modders to make debugging of blueprint mods during runtime significantly easier.
  • The live view debugger lists every mounted object, and allows you to view and edit the exact values of every property of every object, during runtime.
  • If you want to watch the how the value of something changes during runtime, you can assign a watch to the property and it will log every value (which you can log to a file).

Dwarf SDK

  • A modkit for DRG's assets, allowing you to view, edit and reference almost every asset fully reconstructed within the editor.

Linux Tools

DRG Packer Linux

  • This is the same as DRG Packer but runs on Linux compiled binaries.

UModel Linux

  • This is the same as UModel but runs on Linux compiled binaries.

DRG Modding Automation Scripts Linux

  • This is the same as DRG Modding Automation Scripts but runs for Linux.